News.

Delighted to announce that mmorph, our browser-based interactive music experience made in collaboration with Massive Music, Owen Hindley, Grotesk Studios and Enzien Audio, has been awared FWA’s prestigious Site Of The Day, and Site...

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Reactify, along with a consortium of mobile gaming companies, academic, and industry partners, have begun work on a project dedicated to helping hearing aid users get the most out of their hearing aids: 3D...

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NOTE: The demo is desktop Chrome and Firefox only, with the exception of the latest and greatest Sony Android phones. Locus is a concept for a new way of creating and distributing an album,...

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Last weekend I had the great pleasure of collaborating with Rob Kaye to create a system whereby poi spinners can now make music from the motion of their spinning, in realtime. Rob 3D printed...

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This year we have been very lucky to be able to bring an art installation to Burning Man, the annual week long party in the arid depths of the Nevada desert. Anita’s Dropship is a mobile sound...

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We’re delighted to announce that I’ll be joining the fantastic Human Harp project as an audio-engineer and programmer. In the words of the project leader, Di Mainstone, “Human Harp is a global collaboration bridging...

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This weekend I’ve been at the first ever MIDIHACK, in sunny Stockholm. For my hack I’ve developed an idea that we started with Peter Gregson, goPlay, and have turned it into a Max For...

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We are very excited to announce that Reactify will be helping a team put together by Martin Roth of Section6 and @kasima to build a interactive sound installation for this year’s Burning Man festival. For...

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This is a first – finishing a hack before the night before the presentations and even having time to write some documentation and do a blog post! Despite this, this hack is by far...

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This year’s London MHD turned out really well. I’d like to echo Paul Lamere’s statement that it was the Perfect Music Hack Day. The attendance was high, atmosphere focused and the coffee + food were...

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